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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best

Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best

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SPINE's Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game's mocap is being been created.

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2D art of the week: Deborah Saez

2D art of the week: Deborah Saez

Creative Bloq Photography Inspire